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MiSTer FPGA Documentation
Game Boy 2 Player
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MiSTer FPGA Documentation
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First-time Setup
First-time Setup
Requirements
Setup MicroSD Card
Running the Updater
Define Your Gamepad
Transferring Games
Play a Game
The Basics
The Basics
FAQ
Troubleshooting
Game Saves
Addon Boards
Cases
Hotkeys
Controllers
Keyboards
WiFi
Bluetooth
Video Configuration
CD-based ROMs
Links
Cores
Cores
What Is a Core
Common Core Features
Common Core Features
Cheats
RTC Support
Core Highlights
Core Highlights
PSX
SNES
NES
TurboGrafx-16
Genesis
MegaCD
Game Boy 2 Player
Game Boy 2 Player
Table of contents
Game Boy 2-Player Demonstration
Console Cores
Computer Cores
Arcade Cores
Other Cores
Core Paths
Advanced Configuration
Advanced Configuration
Video Modes
Video Scaling
Add-On Boards
Add-On Boards
RTC Board
Networking
Networking
Advanced Networking
Computer Core Networking
CRT Displays
CRT Displays
CRT Configuration Table
Using Your CRT With MiSTer
Direct Video Adapter
Core Default Resolutions
Audio Filters
MIDI Features
Multi-Button Mapping
DIY 2-Player Arcade
INI Settings
Lag Explained
MGL Files
Console Connection
Developer Reference
Developer Reference
Compiling for MiSTer
Porting Cores
Core Configuration String
Top-level of Cores
Top-level of Cores
overview of emu module
sys - hps_io
sys - video_freak
sys - video_mixer
sys - arcade_video
Useful Snippets
Savestates
Core Names
MRA Setnames
Arcade ROMS and MRA Files
Debugging (USB Blaster)
Core Components Where Used
Developer Journeys
Developer Journeys
Analog Simulation
Head On Sound PCB Implementation
Template Core
Useful Links
Tips and Guidelines
Editing These Docs
Table of contents
Game Boy 2-Player Demonstration
Game Boy 2 Player
Game Boy 2-Player Demonstration